3D Artist (Unreal Engine 5 Asset Creation)
Location: Remote or On-site (based on preference)
Responsibilities:
Create high-quality 3D assets (characters, props, environments) optimized for Unreal Engine 5.
Collaborate with game designers and developers to ensure assets meet project requirements.
Texture and UV-map assets for realistic rendering.
Requirements:
Proficiency in 3D modeling software (Blender, 3ds Max, or Maya).
Experience with Substance Painter or Designer for texturing.
Strong understanding of PBR (Physically Based Rendering) workflows.
Familiarity with Unreal Engine 5 asset pipelines.
Email: info (at) megacorptycoon (dot) com